![]() ![]() Using CopperCube 6.5, druggies can produce their own operations and games for different platforms. An important point of this software is that you don’t need to decode to make the program and games you want! Using CopperCube Free Download, those interested in gaming assiduity can make their first experience in this field a reality. Using CopperCube 6.5, druggies can enter their asked 3D designs into the program and after creating a script or changes of their choice on them, admit the affair of their operation. WebGL performance is now much better, on all browsers: Internally, the engine now uses requestAnimationFrame() if this turns out to perform better on the target browser.CopperCube 6.5 Studio Edition 6.5 is the name of new and important software in the field of 3D design of colorful programs, games, or indeed web runners without the need for rendering. It is also now able to import files correctly, exported with some newer version of a more popular 3d modelling software, which seems to add some unexpected characters into the file sometimes. obj file importer is now more compilant and can even import corrupt. It is implemented inm the downloadable extension behavior ‘Model Viewer Camera Extended’ from the extension download page here. This works when pressing both mouse buttons at the same time. If you are using the model viewer camera behavior, you can now enable pan for it. You can do this for example with a ‘Execute JavaScript’ action. If you move a part of the static collision geometry while your game is running, and want the physics engine to respect that, simply run this new command afterwards. The new scripting function ccbUpdatePhysicsGeometry() is able to update the internal collision geometry of the physics engine. Possibility to update static Phyics geometry.You can use it to recalculate and fix normals for all kinds of static meshes now. It has also been renamed accordingly “Recalculate normals and tangents…”. The command for recalculating tangents and binormals, which is intended to be used for normal mapped geometry only now also works for all kinds of static geometry. Now you can choose manually which option will be used. Both options make sense, depending on the type and use case of your 2D overlay. You can now specify if a 2D image drawn as part of a 2D Overlay will be drawn ‘sharp/pixelated’ or ‘blurry/filtered’ when it is scaled. ![]() Also, the box is rotated and scaled with the object, so you can also test for non-orthogonal areas now. Set this to ‘box’ instead of the default ‘sphere’, and your objects will be tested against a box, which is more exact and useful in a lot of cases. The “On proximity do something” action now has a setting named ‘testArea’. Box testing for “On proximity do something” action.The footstep behavior is available as free downloadable extension behavior from the extension download page here. Use those actions to play sounds, blow up dust, or similar. Simply attach the ‘footsteps’ behavior to any object, and once it is moving, one random of three actions is run, after a specific foot step length. It is now possible to play foot step sounds easily. There is now an option in the publishing settings to enable your game/app to use the full web page size. This is nice especially for mobile apps and the WebGL target, but movement also on the Windows and Mac OS X apps feels now much more natural, when turned on. The first person shooter camera now has a new property named ‘movement smoothing’, which when turned on causes the movement of the player to be much softer, even on very slow systems. Much smoother first person shooter style camera.This feature is optional and can be turned off in the publishing settings. Files are now compressed, causing WebGL websites to download and start much quicker. Much smaller, compressed files for WebGLĬopperCube now generates up to -80% smaller files for WebGL (depending on content).This will optimize your 3d model and make it render much faster. You can now simply right-click such a model in your game, and select “Modify -> Pack all textures of selection into one”. Most of 3D models available online have lots of textures applied to them, which slows down your game while rendering. ![]() This is useful if you are using 3D models (for example downloaded from the web) which weren’t optimized for games. ĬopperCube now has an integrated texture packer. It also has the option to automatically apply textures to imported terrain and distribute grass onto it. Coppercube now is able to import terrain heightmaps of the formats. If you want to sculpt your 3D world terrain with another software, you can do this now, too. This is a free update for all existing users, download it here. Coppercube 5.4, a full WYSWYG editor experience for HTML5 game development, just released version 5.4 as a free updated. ![]()
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